I am always working on some small projects to test out game mechanics in my spare time.
For Rowan ACM’s Animation and Game Design team, I’ve been putting some work into the store and placement system for our upcoming tower defense game in the Unity game engine.
During the summer of 2015, I worked on a “ribbon” mechanic for first person games in the Unreal game engine, where a ribbon trails behind the player and wraps around the environment!